Aim of the Game: Reach the other side of the Arena.
Description: There's an enclosed arena that's significantly larger in length than width. All players start at one side of the arena. There are horizontal hurdles of cobwebs and the players must jump over them to get to the other side. But there's another obstacle. All players have a stack of pressure plates, and the floor of the arena is build so there are blocks below the arena, then the actual floor of the event zone is built of sand or gravel on top of a complete layer of floating TNT blocks. Players can attempt to place pressure plates in other players way to get an advantage or causing the players to fall. If the players fall then they are out.
Optional Hardcore Factor: If any of the players get caught in the cob webs they are out.
Idk what could it be called, but there would be a circle shaped platform made out of ice, and all the players were tp'd on that platform, then the ice starts melting and the last person on the platform wins. No pvp.
Map: approx. 10*300 meter parkour map over void. At either end of map, there is a spawn zone behind a goal zone. One end's color is red, the other end is blue.
Objective: To travel from allied spawn to enemy's goal, while preventing enemy team from reaching allied goal.
Knockback II sticks to push enemies off with.
Landing in the void sends player to allied spawn point
Detection of when a red player is in blue goal, and vice versa
The issue with that is that it requires far more room than we have to work with, and requires much more work than is worth it. We would also have to enable pvp and make special things that could easily be taken out of the area and used for special advantages in PVP. I apologize, but this idea is a nope.
When life gets insane, everyone needs a little bit of Zen in their life.